Current Openings
Why Work Here
No publisher. No committee. The people making the games are the people running the studio. Your work goes directly into the product — nothing gets watered down by someone who hasn't touched a controller in twenty years.
We pursue a unique acquisition path for legacy IP — taking classic franchises that defined a generation and rebuilding them from the ground up with modern technology. You're not starting from scratch. You're building on something that already matters to people.
The experiments that get killed at major studios are the foundation of our design process. We push physics, mechanics, and player experience into territory AAA publishers can't justify. If you have an idea worth trying, we want to try it.
Who We Hire
We're not looking for a specific title or a perfect resume. We're looking for people who are genuinely invested in making great games — and who bring the discipline to back it up.
Dedicated problem solvers. You don't stop at the first answer. You dig until you find the right one.
A love for the industry. You play games. You care about them. You have opinions about what makes them work.
Creative range. We value people who can wear more than one hat and think across disciplines.
A desire to refine. Good enough isn't good enough. You want to make it better, then better again.
Open Application
Don't see a posting that fits? Your role might not exist yet. Tell us who you are, what you do, and why you'd make us better. We read every submission.