About the Studio

We are building the next generation of gameplay-driven interactive entertainment. Our studio focuses on acquiring and evolving legacy gaming IP that helped define entire eras of players. We seek out franchises with proven impact and passionate communities, and bring them forward using modern technology, deeper gameplay systems, and a player-first design philosophy.


Our current project centers around a well-known legacy sports IP that previously sold millions of copies. Our goal is not simply to recreate what existed before, but to evolve it — pushing gameplay systems, design, and competitive depth to a new level. We believe the best games emerge when technical excellence, physics engines, and player-first design intersect.

The Role

We are looking for a Build Engineer and DevOps specialist who understands that a broken pipeline is a tax on every person on the team. Every minute an engineer waits on a build is a minute they are not writing code. Every failed deployment is a disruption that ripples across disciplines. You are the person who makes sure none of that happens — and when it does, you are the first one in and the last one out.


You will own the infrastructure that keeps this studio moving — build systems, deployment pipelines, environment management, and the tooling that connects them all.

Responsibilities

  • Design, build, and maintain CI/CD pipelines for a cross-platform Unreal Engine project
  • Own automated build, packaging, and distribution systems across development and certification environments
  • Manage source control infrastructure — Perforce administration, branching strategy, and stream maintenance
  • Build and maintain automated testing infrastructure integrated with the build pipeline
  • Monitor and maintain development environment stability across the team
  • Work closely with the Tools Engineer to align build infrastructure with in-engine tooling
  • Manage platform submission and certification builds for console and PC targets
  • Document infrastructure clearly so the team is never dependent on tribal knowledge

Qualifications

  • Experience building and maintaining CI/CD pipelines for game projects — Unreal Engine experience strongly preferred
  • Strong working knowledge of Perforce administration and branching strategies
  • Experience with cloud infrastructure — AWS, Azure, or GCP
  • Proficiency with Jenkins, TeamCity, or equivalent build automation systems
  • Scripting proficiency in Python, Bash, or PowerShell
  • Experience managing multi-platform build targets

Bonus Experience

  • Experience with console platform certification and submission pipelines
  • Familiarity with containerization and infrastructure-as-code approaches
  • Experience supporting a distributed remote team
  • A compulsion to automate anything you have to do more than twice

Why Join Us

In a small studio shipping a complex multi-platform title, the build pipeline is load-bearing infrastructure. When it works, nobody notices. When it doesn't, everyone does. You will have full ownership of that infrastructure, the authority to build it right from the start, and a team that deeply appreciates the work you do to keep them unblocked.


If you take broken pipelines personally and fix them like it matters, we want to talk.

Apply for This Role

Build Engineer / DevOps

✦   Application received. We'll be in touch.