About the Studio
We are building the next generation of gameplay-driven interactive entertainment. Our studio focuses on acquiring and evolving legacy gaming IP that helped define entire eras of players. We seek out franchises with proven impact and passionate communities, and bring them forward using modern technology, deeper gameplay systems, and a player-first design philosophy.
Our current project centers around a well-known legacy sports IP that previously sold millions of copies. Our goal is not simply to recreate what existed before, but to evolve it — pushing gameplay systems, design, and competitive depth to a new level. We believe the best games emerge when technical excellence, physics engines, and player-first design intersect.
The Role
We are looking for a Tools Engineer who understands that a great tool is a force multiplier. Every hour you save a designer is an hour they spend making the game better. Every workflow you streamline is one less thing standing between a good idea and a playable moment. In a small studio building a physics-heavy, fast-paced arcade game, the quality of your tools shapes the quality of everything else.
You will own the internal tooling that keeps this team moving — building, maintaining, and improving the systems that let engineers, designers, and artists do their best work.
Responsibilities
Qualifications
Bonus Experience
Why Join Us
In a large studio, tools work can feel invisible. Here it isn't. When you build something that cuts an hour of friction out of a designer's day, everyone feels it. When the build pipeline runs clean, the whole team ships faster. In a studio where craft and velocity both matter, a great Tools Engineer is one of the most valuable people in the building.
If you want your work to have direct, measurable impact on a game people are genuinely excited about, we want to talk.
Tools Engineer