About the Studio
We are building the next generation of gameplay-driven interactive entertainment. Our studio focuses on acquiring and evolving legacy gaming IP that helped define entire eras of players. We seek out franchises with proven impact and passionate communities, and bring them forward using modern technology, deeper gameplay systems, and a player-first design philosophy.
Our current project centers around a well-known legacy sports IP that previously sold millions of copies. Our goal is not simply to recreate what existed before, but to evolve it — pushing gameplay systems, design, and competitive depth to a new level. We believe the best games emerge when technical excellence, physics engines, and player-first design intersect.
The Role
We are looking for a Combat Systems Designer who specializes in the intersection of physicality and player expression. This game has combat baked into its DNA — players don't just compete, they clash. The punches, the dirty plays, the over-the-top physical confrontations that made the original memorable are not a side feature. They are a core pillar. You will own that pillar.
You will design the systems that govern how players physically interact with each other — the hit detection, the reaction states, the escalation mechanics, the risk-reward of choosing violence over strategy. You will work closely with engineers and animators to make sure every collision feels deliberate, weighty, and satisfying.
Responsibilities
Qualifications
Bonus Experience
Why Join Us
The combat in this game is what separates it from every other sports title on the market. You will not be adding a feature — you will be defining a signature. In a studio where the people making the decisions are the people making the game, your design work goes directly into the product without layers of approval standing in the way.
If you want to design combat that players argue about for years, we want to talk.
Combat Systems Designer