About the Studio

We are building the next generation of gameplay-driven interactive entertainment. Our studio focuses on acquiring and evolving legacy gaming IP that helped define entire eras of players. We seek out franchises with proven impact and passionate communities, and bring them forward using modern technology, deeper gameplay systems, and a player-first design philosophy.


Our current project centers around a well-known legacy sports IP that previously sold millions of copies. Our goal is not simply to recreate what existed before, but to evolve it — pushing gameplay systems, design, and competitive depth to a new level. We believe the best games emerge when technical excellence, physics engines, and player-first design intersect.

The Role

We are looking for a Gameplay Programmer who specializes in feel. Not systems architecture, not online infrastructure — the moment-to-moment sensation of playing. The weight of a swing. The snap of a catch. The half-frame of anticipation before a hit lands. You are the person who notices when something is off by a frame and won't stop until it isn't.


This role exists because feel is not an accident. It is engineered. You will work directly with the Lead Gameplay Engineer and designers to close the gap between how the game plays on paper and how it feels in your hands.

Responsibilities

  • Own the tuning and implementation of player-facing input response, animation blending, and feedback systems
  • Identify and fix feel problems — latency, snap, weight, juice — across all player interactions
  • Work closely with the Character & Animation Artist to ensure animations serve feel rather than just look correct
  • Implement camera systems, screen shake, controller rumble, and audio triggers that reinforce physical impact
  • Prototype feel improvements rapidly and validate through playtesting
  • Collaborate with the Gameplay Systems Tuner to align feel with balance
  • Build and maintain tools that let designers iterate on feel parameters without engineering support

Qualifications

  • Strong C++ and Unreal Engine experience
  • Deep understanding of input systems, animation blending, and response latency
  • Obsessive attention to the details most players feel but can't articulate
  • Experience shipping a title where player control and feel were first-class concerns
  • Ability to communicate feel problems and solutions across disciplines

Bonus Experience

  • Experience on arcade, sports, fighting, or action titles
  • Familiarity with controller haptics and audio-visual feedback systems
  • Experience with Unreal's animation Blueprint and motion matching systems
  • A personal collection of games you play specifically to study how they feel

Why Join Us

Feel is what separates a good game from one people remember for twenty years. In a studio built around a legacy IP that players loved for exactly that reason, this role is not a support function — it is a core creative position. You will have direct influence over the most visceral, immediate part of the player experience, working alongside people who care about it as much as you do.


If you can feel the difference between a great game and a perfect one, we want to talk.

Apply for This Role

Gameplay Programmer — Feel

✦   Application received. We'll be in touch.