About the Studio
We are building the next generation of gameplay-driven interactive entertainment. Our studio focuses on acquiring and evolving legacy gaming IP that helped define entire eras of players. We seek out franchises with proven impact and passionate communities, and bring them forward using modern technology, deeper gameplay systems, and a player-first design philosophy.
Our current project centers around a well-known legacy sports IP that previously sold millions of copies. Our goal is not simply to recreate what existed before, but to evolve it — pushing gameplay systems, design, and competitive depth to a new level. We believe the best games emerge when technical excellence, physics engines, and player-first design intersect.
The Role
We are looking for a Gameplay Systems Tuner who lives in the space between design and data. You are not designing the systems — you are making them sing. Pitch speeds, swing windows, power-up durations, stamina curves, collision thresholds — every variable that separates a game that feels right from one that feels almost right is your domain. You play the game constantly. You track everything. You know when a number is wrong before you can explain why.
You will work directly with the Lead Gameplay Engineer, Game Designer, and studio leadership to tune every parameter of the game toward the target experience — competitive, chaotic, deeply satisfying, and impossible to put down.
Responsibilities
Qualifications
Bonus Experience
Why Join Us
Tuning is the final mile of game development and the one most often underinvested. Here it is a first-class discipline from day one. You will have direct access to the engineers and designers building the systems you tune, full ownership of the balance documentation, and a studio leadership team that understands the difference between a game that is finished and a game that is right.
If you have ever paused a game to figure out exactly why something felt off — and then figured it out — we want to talk.
Gameplay Systems Tuner